Pigments
Engines
The core of Pigments consists of two main sound engine slots, each of which can host five types of engines
- Analog: Traditional subtractive synthesis with oscillators (like what you're used to)
- Wavetable: Uses recorded waveforms that you can scan through and morph between
- Sample-based (Granular): Breaks audio into tiny grains and reconstructs it in creative ways
- Harmonic: Additive synthesis using individual harmonics
- Modal: uses physical modeling to generate sounds based on the properties of imaginary resonating objects
Key difference from traditional synths:
Instead of just having 2-3 oscillators all using the same synthesis method, Pigments lets you choose completely different sound generation engines for each of its sound sources. You might have Engine 1 using wavetable synthesis while Engine 2 uses granular synthesis, giving you much more sonic variety and complexity.
Each engine comes with its own set of parameters specific to that synthesis method. So a wavetable engine will have wavetable scanning controls, while a granular engine will have grain size and density controls.